Dev Log - Week 11/7


Updates

 - Make Character transparent when camera is too close

 - Add tether blinking to indicate tether health damage

 - Make player bounce away when hitting wall

 - Add more feedback to tether (Deactivate player inputs and snap them to center when too much force is applied)

 - Bug Fixes for magnet, etc.

Future Plan

 - Try to add more interaction with magnet

 - Potentially give both players magnet and rocket boots since magnet was not fun

 - Design a second level

 - Polish magnet script since right now it is pretty messed up

 - Change FOV when boosting

 - Add in airlock interaction 

 - Polish UI

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