Dev Log - Week 11/7
Gravity's Orphans » Devlog
Updates
- Make Character transparent when camera is too close
- Add tether blinking to indicate tether health damage
- Make player bounce away when hitting wall
- Add more feedback to tether (Deactivate player inputs and snap them to center when too much force is applied)
- Bug Fixes for magnet, etc.
Future Plan
- Try to add more interaction with magnet
- Potentially give both players magnet and rocket boots since magnet was not fun
- Design a second level
- Polish magnet script since right now it is pretty messed up
- Change FOV when boosting
- Add in airlock interaction
- Polish UI
Gravity's Orphans
Two friends are tethered together in an exploding space station, they must help each other and survive!
| Status | In development |
| Authors | stardustinglove, Lenzs, MacroSony, kaylindawe, EkatU, IvaG |
| Genre | Platformer |
| Tags | 3D, Gravity, Multiplayer, Space, Unity, Zero Gravity |
| Languages | English |
More posts
- Updated Game Demo2 days ago
- Completed Level Demo30 days ago
- Game Design Document37 days ago
- Tech Demo44 days ago
- Gravity's Orphans51 days ago
- Gravity's Orphans51 days ago
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