Dev Log - Week 11/16


Updates

 - Added in airlock interaction 

 - Updated map with play ground and airlock

 - Added more debries in the map

 - Fixed checkpoint implementation


 Future Plan

 - Add more interaction with tether.

 - Tune difficulty by decreasing initial oxygen amount and add collectable along the level.

 - Add better indicator of airlock interaction system, and make sure it does not break. 

 - Remove Magnet Boots

 - Implement the second level

 - Polish UI

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